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《SoftImage XSI 6.01旗舰级三维动画制作》(SoftImage XSI 6.01)6.01
《SoftImage XSI 6.01旗舰级三维动画制作》(SoftImage XSI 6.01)6.01
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Avid Technology近日发布了Softimage|XSI 6.01的信息—公司3D旗舰软件的最新版本。XSI 6.01在动画制作方面更加的快捷,并且在处理3D角色和动作捕捉数据方面更加的简洁。新的协同架构可以使得艺术家们在工作室的环境中进行无损的操作,与其他三维软件的整合更加的方便。在游戏开放方面,XSI 6.01将提供对.NET架构的支持,并且同时将C#—完全的OOP语言整合到了其中。XSI 6.01还提供了对Python脚本语言的支持,Python是广受技术人员喜欢的,可以对视觉特效进行控制的脚本语言。 
Softimage XSI 6.0 
  "在Blur,我们的动画制作规模将会越来越复杂。我们将Softimage|XSI加入到3D工作流程中,并用它制作了最新的动画短片《A Gentlemen's Duel》。在复杂的骨骼搭建方面我们需要一个有机的组织,加上一个强壮的3D动画制作环境,"Blur的主席兼创建者Tim Miller说到。"通过使用XSI,我们的艺术家们可以有效的控制每个人身上超过1800个骨骼部分。" 
  为像微软的Xbox 360,Sony的PS3和任天堂的Wii这样的次时代游戏主机制作3D动画,视觉特效和角色变得异常的复杂。XSI正好填补了这块的空缺,使得它成为控制次时代游戏硬件,游戏开发及视觉特效方面的最佳工具。
SOFTIMAGE|®XSI® 6.0是现阶段针对次世代游戏制作与电影最佳的 3D 动画与人物创作软件。架构于最新的程式码设计并依照动画师的思考方式设计而成。XSI 能够让您将您的创作想像变成现实。当中创新的亿万多边形核心能够处理大量复杂且精细的模型。就是这主要的原因让业界领导的公司纷纷将次世代的企划全部转为使用 XSI。
Softimage XSI 6.0
建模
拥有世界上最快速的细分优化建模功能以及直觉的创造工具让 3D 建模感觉就像在做真实的模型雕塑一般。XSI 的非破坏性流程环境让您可以完全专注于您的美术创作上。亿万多边形核心架构让您同时掌控几百万个多边形,并且让您的创作达到没有前例可循的精细。你将不需要永远等待您的 3D 软体来追上您的想象创作。
动画创作
首先,互动式动画创作是 XSI 的精髓。有效率的工作流程使得在极精细的模型人物上来设定动作和关键针都非常的容易。您可以直接从您的视窗来设定动作和关键针,不需要开启任何其它的编辑工具。还有,即时的播放功能意味着您可以直接的播放您设定的动画,而不用做任何动画的预览。一个清楚直接的曲线编辑器和dopesheet 让动画的掌控更加的容易。另外,简单容易的动画分层使得整个复杂的动画流程能够分解成许多的部分,并且可以轻的将它移动混合。
人物架构
XSI拥有最灵活的控制架构工具组,可以让您自由的操控您的人物。您可以使用特定的 biped, dog-leg and quadruped 等预先人物架构,来快速设定您的人物或者利用强大的部分骨架从头建构您的人物架构。另外,XSI 还提供了一个实用的解决方案,针对在特定姿势的变形修正以及旋转变形等情况。除此之外,XSI 能让您设定动作约束 (constraints) 的同时,还能同时间进行关键针的设定。
资源循环流程
XSI 是所有 3D 软件当中提供最佳资源循环工作流程。其中,非破坏性工作流程让您可以随时随地增加或修改您的人物,骨架或变形动画,这让您省去了无数小时的重复工作步骤。与 Mental Ray 渲染的完全整合,让您可以直接在 XSI 视窗中享受高画质的预览。除此之外,当您在面对客户视察认可阶段的时候,能够避免许多不必要的麻烦。而且,XSI 当中内建的合成模式允许您直接检视所有渲染层次的最终结果,完全不需要与其它软件进行切换,并能在同一个环境低下完成所有工作。
互动模式
一个成功的制作莫过于团队的合作,所以 XSI 提供了业界最佳的互动合作环境模式。Delta referencing 参考模式科技提供简单且专业等级的参考模式架构,让许多的动画师能够持续的工作而不会互相妨碍对方的工作。Crosswalk 互动交换的功能能够让您完全无瑕的将所有的资产输入与输出于其它的 3D 动画软件当中。
重复使用式
当我们在使用复数人物的时候,常常会面临一个令人厌恶的情况,就是你必须以手动的方式对每一个人物进行修改。XSI 能够帮助您省去许多的时间,并提供了许多专业的工具,让您可以将人物设定与动画在不同的人物架构上转换。GATOR可以转换任何物体的参数到另一个物体上;当中包含了UVs,质量图形,权重和变形动画等。MOTOR是全世界第一套可以完全转移关键针动画从一个人物到另一个人物,不管他们的比例与架构有多大的不同。
着色与贴图
从鳞片和皮肤的质感,到金属和石头的质感,甚至到卡通和油画的质感,XSI 的快速着色科技 (Quick Shade technology) 和贴图工具能够帮助您表现出您所要得感觉。一个快速互动式的材质编辑器让您容易的将 UVs 展开并准确地贴上贴图。除此之外,强大的 render tree 和贴图层次编辑器 (texture layer editor) 让建构复杂材质等工作都变得相当的容易。另外,XSI 还新增了一个强大的材质球引擎,让您能自我编辑预览您所创造出来的特殊材质。
渲染
XSI 享有独特的记忆体分享架构并将知名的 Mental Ray 算图引擎完全的整合于其中。另外,在搭配上 XSI 独特的多层次渲染模式,让 XSI 成为高画质电影制作等最佳工具。如果这样还未能满足您的需求,您还可以钻研强大的 render tree 来产生您所要的材质。还有如果您想要设定令人赞叹的光影效果也只需要简单的几个步骤。搭配着亿万多边形核心和独特记忆体分享架构的 XSI,和其它 3D 软体相比较下,您将可以渲染最高的画质,得到最精细的结果,并使用最少的记忆体。XSI 在渲染方面还有另一项特别的地方,那就是 frame buffers 技术,让您可以渲染单一的层次,但是可以同时将许多常用的光影通道截取出来并储存于不同的档案之中。
绘图与合成
您的 3D 软体可以即时的编辑材质贴图和 image-based lighting 等效果吗?像XSI 内建的合成编辑器就可以做到。建构在爱维德的 Avid's Matador 和 Media Illusion 及 Elastic Reality 等软体程式架构,XSI Illusion 是一个完全整合的合成模组,并具备自足解析度 (resolution-independent) 的 2 维绘图。在拥有超过 130 个电影品质等特效和 60 种以上 2 维 raster 和 vector 绘图等自定比刷 (programmable brushes),您可以使用 XSI Illusion 来完成您的 final shots,或者是进行材质的修改,变形等特效,又或者是产生自定的遮罩,并让您可以尝试修改多层次渲染的参数,以达到您想要的最佳效果。更重要的是,您不需要开启其它的软件就能完成所有的工作。
Softimage XSI 6.01
这是XSI 6.0的升级版,下面是一些BUG的修复列表,如果觉得驴子慢,可以到官网上下载:)破解可以沿用6.0的,如果确实不知怎么破解的话,请跟贴,我必解答。
The following is a list of Bug Fixes and Feature Enhancements in SOFTIMAGE|XSI v.6.01
Animation
UDEV00235295 Constrained movement on handles using SHIFT does not properly
UDEV00235596 Mixer: Storing character key sets should store all CKS in model
UDEV00235646 remove animation > from all parameters any animation type, should not remove constraints
UDEV00235917 Hierarchy from guide should not open MakeBiped PPG
UDEV00235924 Fcurve Editor's explorer doesn't show all parameters in Flatten All.
UDEV00236293 Copied Fcurve Keys can not replace keys using "Region Tools"
UDEV00236440 FCurveSelection can crash XSI in HLE mode.
UDEV00236536 FCurveEditor - "View Marked Parameters" should highlight explorer parameters in yellow
UDEV00236538 FCurve Editor - New Preference required for Selecting Curves in the Explorer when in Selection Mode
UDEV00236586 LINUX only - Segmentation Fault when saving a bvh *.tagt file
UDEV00236657 Cannot copy slope angle and length of keyframe for start / last frame
UDEV00236699 Performance slowdown when opening Animation Editor with large ActionClips UDEV00236700 Extra Undo steps for a slope when copying keyframe / Animation Editor
UDEV00236701 Animation Editor : Allow copy\paste between multiple instances of XSI
UDEV00236896 Errors on select and move a tangent, undo then move the tangent again.
UDEV00236983 Using MMB to move a tangent sometimes moves it in the opposite direction.
UDEV00236146 Frame Snapping requires undo\redo when opening FCurve Editor
Converters/Import/Export
UDEV00236016 3DS import does not always import .3ds file
UDEV00236088 CrossWalk - 3dsMax - UI - Add an "Info" tab with a list of supported feature
UDEV00236089 CrossWalk - 3dsMax - UI - Add the version number of Crosswalk to the plugin PPG.
UDEV00236095 CrossWalk - Support Maya 8.5 linux UDEV00236280 Make XSI Crosswalk files use the Common Files directory

Documentation
UDEV00234921 SDK Doc - Operator.DisconnectGroup reference pages for Force parameter needs updating
UDEV00235203 CusGuide: Information about how to install custom UFOs seems to be wrong
UDEV00235621 Custom Renderer Plugin requires example

General/Data Mgt
UDEV00230194 DataMgt error: Model -> Convert to Reference, then crash when opening SceneRoot Mixer
UDEV00236082 DataMgt Scene with glow, volumic or lens properties from 5.11 crashes XSI on load in 6.0
UDEV00236122 DataMgt Model exported with Camera animation in the mixer will crash upon reload.
UDEV00236037 XSI crashes undoing preferences.General.undo
UDEV00234402 XSI default c:\users directory conflicts with Vista defaults with domains
UDEV00235691 Specific Scene built in 5.11 can crash on load in 6.0
UDEV00237219 Crash while saving after deleting objects from specific scene
UDEV00237175 MakeModelLocal corruption when saving a specific scene
UDEV00237214 Crash saving specific scene with Ref-Models with RBDs

Reference Models
UDEV00205155 Constraint on Ref-Model's top-level null or Sub-Model not supported
UDEV00217198 AddModelSource command should not exist anymore
UDEV00217376 Leaks when committing a Ref-Model with Constraints targeting externally
UDEV00227567 Perfomance issue with active resolution of Nested Ref-Models
UDEV00234057 Can't switch Active resolution of sub Ref-Model when a Parent Ref-Model object is constrained to a Sub model object
UDEV00234259 Error Message when switching resolution of Ref-Model imported via Merge scene
UDEV00234340 CharacterKey Sets lost after Commit to Ref-Model
UDEV00235027 Ref-model preset doesn't load properly.
UDEV00235028 Multiple deltas per model show many MsgBoxs.
UDEV00235147 RBD - Change in the environment cache is not caught by the delta
UDEV00235168 Delete Ref-Model, then Undo, Ref-Model mesh is not coming back
UDEV00235301 Override properties are still applied when Delta is offloaded
UDEV00235304 Ref-Model is offloaded when changing relative path of current resolution
UDEV00235337 FND - renaming Ref-Models should be blocked
UDEV00235378 External expression losing target model and doesn't reconnect at merge scene with conflicting Ref-Model name
UDEV00235416 Errors adding a CharacterKey Set to Ref-Model
UDEV00235418 Sub CharacterKey set added to Nested Ref-Model are not reconnecting at load scene
UDEV00235556 Scripted Op disconnects when updating input Ref-Models when output is a Ref-Model too
UDEV00235595 External deltas on nested models sometimes crash on load
UDEV00235610 Paste Animation on constraint doesn't update Delta.
UDEV00235732 Some XSI 5.11 scenes fail to open on linux
UDEV00235781 Ref-model cameras not reliable in render farm.
UDEV00235782 Scripted Op doesn't support change of script engine
UDEV00235872 FCurves are not Commited to Ref-Model
UDEV00235873 Synoptic are not persisted when Updating the Ref-Model just after adding the property
UDEV00235891 Linked shape weights and clip weights lost in reference models related to mixer
UDEV00235892 Delta not updated when constraining object is renamed
UDEV00235921 Lost added properties at MakeModelLocal
UDEV00235997 Export model can cause xsi to crash
UDEV00236019 XSI can crashes when opening some Linux files
UDEV00236023 Add a layer (on ref. model) and set keys on it, save then reload the scene and keys on the new have disappear.
UDEV00236025 Import a ref. model, save your scene then add a new Animation Layer or select Models can crash XSI
UDEV00236031 XSI can crash saving a scene with Ref-Model objects in scene layers
UDEV00236033 XSI crash sometimes when setting keys on a Layer inside a referenced Model.
UDEV00236045 Scene explorer refresh problem when loading resolution through the Ref-Model PPG
UDEV00236214 NameSpaces not apparent in Deltas
UDEV00236219 Duplicated Local model with Nested Referenced Models are sometimes corrupted
UDEV00236284 Error message not clear when trying to render a scene through a camera inside an offloaded Ref-Model
UDEV00236300 Scene becomes bigger when saving a scene with a Ref-Model and many objects hidden
UDEV00236384 Mixer stays Ref-Model locked after Make Model local
UDEV00236400 Error updating a resolution of a Ref-Model with an Fc expression
UDEV00236421 Expression not reconnecting when set on a Mixer's compound weight track
UDEV00236593 Opening 5.11 scene in 6.0 can result in animation loss
UDEV00236643 Import a Ref.Model and duplicate a Shape on the Shape Manager can crash XSI
UDEV00236662 Only one mixer is applied to all Ref-Models
UDEV00236722 XSI crash when adding a Link Deform with Orientation on an object inside a Ref. model
UDEV00236778 Crashsaving a scene with ScriptedOp on Ref-Models
UDEV00236843 XSI crash when "Add empty delta" to a Ref. Model then Make the Ref. Model Local
UDEV00236901 Crash loading specific 6.0 scene with Ref-Models
UDEV00236969 Scene file can get inflated every-time you save scene
UDEV00235692 XSI 6 mixer crash when splitting clips with Ref-Model
Rendering
UDEV00235383 Hardware rendering in OpenGL doesn't render textures
UDEV00223456 If pass is changed with Pass Preview window open, it will not refresh with new render settings.
UDEV00227256 Shaderball: Need to be able to preview real-time shader.
UDEV00233920 Changing the current UV updates the shaderball
UDEV00234168 Update the scntoc syntax to accept the new render output structure
UDEV00234283 Progress bar for the total render time in render viewer
UDEV00234326 Support Lens Shaders on passes
UDEV00234463 Render Region ignores playback
UDEV00234969 Crash when pluging in architectural shader into materials displacement port
UDEV00234997 Render Region missing "Set Pass Crop from Region" button
UDEV00235001 Field Rendering should be part of Output Format
UDEV00235003 MXF list on Output Format ppg does not update correctly when switching presets
UDEV00235012 Output Format Preset switch on Scene Render Options does not update scene items properly
UDEV00235184 Framebuffer list not synchronized with changes done in framebuffers' PPGs
UDEV00235232 Render Preview can cause crashes and UI unresponsiveness
UDEV00235344 Particles and rigid bodies do not render correctly if start frame is higher than 1
UDEV00235348 Not possible to override output resolution in pass
UDEV00235352 Change the default region/preview format to Softimage pic format
UDEV00235381 Region Copy Options inactive in Renderer Options
UDEV00235391 Crash working with render region open and hair (when display type set to Render Hairs)
UDEV00235443 Satellite rendering needs updating
UDEV00235489 Physical_sky and Physical_sun need to be texturable
UDEV00235494 Pass camera sometimes not updated when scripted
UDEV00235513 Error creating and rendering multiple framebuffers based on the same render channel
UDEV00235514 Hardware rendering is broken on Linux
UDEV00235550 Update xsibatch to the new rendering structure.
UDEV00235562 mental ray doesn't write out FG or photon maps
UDEV00235578 Cannot connect nodes in Render Tree if zoom is not 100% on Linux
UDEV00235593 File format tooltip assert after switching to hardware rendering
UDEV00235603 Wrapper shader for the MI architectural shader
UDEV00235645 Render region does not react to motion blur settings in scene render options
UDEV00235648 Glow pass doesn't render glow
UDEV00235685 Aborting a render event can put XSI in an endless loop
UDEV00235686 Single frame rendering should append the frame number to the filename
UDEV00235762 Crash when connecting 'mia_round corners' into displacement
UDEV00235774 Deleting layer can cause errors
UDEV00235923 Viewport zoom should not affect pass rendering, only the render region
UDEV00235935 -skip on|off doesn''t work on linux xsi6 ( xsibatch )
UDEV00235955 Volume_fog not working properly with transparent map
UDEV00235956 Rendering in Object View renders all objects in the scene
UDEV00236205 Scaling hair and other groom tools does not update region
UDEV00236215 Export 2 MI2 hangs on Linux
UDEV00236252 Advancing the timeline in the FCurve Editor disables the Render Region display
UDEV00236259 RenderVertex fails for large meshes
UDEV00236271 Hiding lights not supported by architectural_material
UDEV00236282 Architectural Material crash XSI when connected to Material Environment and Volume
UDEV00236347 Loading a Pass as a preset can crash XSI
UDEV00236406 Crash when Skim_Milk attach to Surface and Shadow with ShaderBall
UDEV00236438 Bad Spdl logic in region options for Motion Blur and Multi PPGs
UDEV00236617 scripting backcomp - Crash changing hardware color background parameters
UDEV00236619 Invalid output paths are gone when loaded into v6.0
UDEV00236668 Add 'ZBump' to sibase and rendertree
UDEV00236669 No indication in the xsibatch help output that -render && -script can be used together
UDEV00236671 "xsibatch -script -" tries to read the console input as wide string
UDEV00236680 Render Stops unexpectedly when rendering with skip frame
UDEV00236697 XSIBATCH should report actual frames rendered .. and not skipped ones
UDEV00236718 Can't render anything in specific scene
UDEV00236756 Overwriting current pass's values with a preset does not update materials/overrides
UDEV00236822 Motion vectors should be written out in raster space
UDEV00236894 Multiple Custom Renderer Options
UDEV00236947 No animated deforms in Hardware Rendering
UDEV00237060 mental ray binary archives broken
Scripting
UDEV00235158 SDK Doc: Event documentation incomplete
UDEV00235770 Create New Upvector broken on Linux
UDEV00235813 Parameters not visible in UI also invisible to scripting
UDEV00235529 Python seems to be liked against libstdc++5
SDK
UDEV00072332 RefGuide: ShapeKey object missing example
UDEV00190623 RefGuide: Syntax Errors in some OM examples
UDEV00193850 RefGuide: Example for InstallAddon needs to be updated
UDEV00235039 SDK - C# custom ops lock up XSI in rendering
UDEV00235368 SDK function required to get a list of frames to render
UDEV00235409 Events | Filename attribute not accessible for BeginSequence / EndSequence events
UDEV00235751 incorrect inputs generated in code by sdk wizard
UDEV00235808 SDK: Linux: CPP Plugin wizard don't create GNUMakefile anymore
UDEV00236166 PlayControl.Current does not return the correct time when rendering.
UDEV00236243 XSIFactory.CreateObject not able to create shader objects
UDEV00236426 SDK function to get resolved archive filename from the Pass object
UDEV00236427 SDK function to resolve token strings
UDEV00235740 SDK Plugins are now exposed to multi-threading
Setup
UDEV00235334 misleading SPM warning on uninstall should be removed
Texturing
UDEV00235340 Texturing TE shows no texture when opening with polygon selection
UI
UDEV00234621 XSI linux32 version crashes on launch when run on Linux64 OS.
UDEV00235195 Linux - UI Glitch when moving XSI floating window over Main window
UDEV00235464 Render Tree font size too small in XSI 6
UDEV00235679 Can not launch XSI if you set a default layout that has ObjectView
UDEV00235695 Color Sampler shader should not be using Japanese string for texture name
UDEV00235753 XSI 6 shows 5.11 splash screen and 5.11 in about
UDEV00235791 Icons required for SceneExplorer renderer properties
UDEV00235855 Autohide layout : MCP can crash on load
UDEV00236173 Custom commands in contextual menus missing
UDEV00236202 XSI 6.0 viewport clusters material defect (64bit only)
UDEV00236953 Linux - grid mouse tool tips display empty info
Viewing/Interaction
UDEV00235825 Rotoscope does not scale the image to the proportions of the viewport when loop icon is pressed
From VeryCD - eMule资源更新订阅 - http://lib.verycd.com/
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